![]() Pancake lenses have another advantage too though: they provide a sharper and clearer image, especially out to the edges. What enables Quest 3's slimmer design is the use of pancake lenses, which allow for a much shorter gap between them and the display panels than the fresnel lenses used in headsets like Quest 2, Valve Index and PlayStation VR2. ![]() But for now - and I can't believe I'm saying this - the default strap is fine.Īs always though, we should note that comfort is subjective, and very much so depends on the size and shape of your head and face. I have ordered an Elite Strap which will arrive later this week. Without the facial interface or strap, Quest 3's visor weighs 397 grams. The slightly refined strap also seems to make a difference, better distributing the weight, and it feels slightly sturdier. That's because the slimmer design brings the center of mass much closer to your face, exerting far less downwards torque on your neck. On my face though, it feels much lighter than Quest 2, and I'd argue anyone who wasn't aware of the weight figures would guess it to be significantly lighter. While that's true of the headsets with their straps, with the straps removed Quest 3 actually weighs 4 grams less. It's been widely reported that Quest 3 is 12 grams heavier than Quest 2, but this raw figure hides the truth. Quest 2 and 3 without facial interfaces, showing dramatically different visor size. It does have a light leaking nose gap at the bottom though, so if you want total immersion you'll want a third party replacement.īut what's more surprising is that I actually find the default cloth strap comfortable, even up to around an hour of continuous use. I don't wear glasses, so I kept it at the closest setting to maximize the field of view. The other nice thing about the facial interface is that glasses wearers will no longer need to use a spacer insert, as by just pulling on either side of the facial interface you can adjust the distance from the lenses to your eyes, with four fixed distances possible. The default facial interface is made of a softer, gentler kind of foam that doesn't hurt my face like the cheap-feeling harsh material of Quest 2's. With Quest 3, this is no longer the case. ![]() I'd describe it as essential, and I consider Quest 2 to be incomplete out of the box. When someone I know got a Quest 2, the first thing I'd tell them is to swap out the facial interface for a third party alternative and get an Elite Strap. When I first tried Quest 3 at Connect I was shocked at how comfortable it felt with the default facial interface and strap. So are Quest 3's upgrades actually worth the $200 extra in practice? Or does Quest 2, which can play all the same VR games, still offer better value? Comfort & Weight Starting at $500 though it's in a markedly higher price category than its predecessor, which Meta is continuing to sell alongside it.
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